2002 UCLA J.L. & Tech. Notes 13

Nintendo's "Seizure" Problem
by Chris Marvin

As early as 1991, Nintendo of America (www.nintendo.com), one of the world's largest producers of video games, became aware that playing such games may trigger seizures. 1 In that year, the company's corporate counsel authored warnings to be included in video game instruction booklets. 2 Today, similar language can be found on video game rental boxes and game company websites (www.nintendo.com/consumer/gcn_precautions_english.html).

The adequacy of these warnings will soon be scrutinized in federal and state courts. Two lawsuits were filed last year in the United States District Court for the Eastern District of Louisiana: Benoit v. Nintendo of America, Inc. and Martin v. Nintendo of America, Inc. 3 In both suits, the plaintiffs allege that their minor children suffered epileptic seizures as a result of playing Nintendo video games. 4 Last month, the district court hearing Benoit denied the plaintiff's motion to stay the proceedings pending decision on class certification for a Lousiana personal injury class in the Martin case. 5 The court explained that no schedule had been set for Martin and that the plaintiff in that case was also trying to obtain class certification for a national consumer class. 6 If these cases go forward, Nintendo could find itself in an uncomfortable situation, thanks to a recent decision of the Louisiana Court of Appeal.

In Roccaforte v. Nintendo of America, Inc., Nintendo actually stipulated that a Nintendo video game had caused the plaintiff's seizures. 7 However, the jury returned a verdict for Nintendo, finding that although the company did not provide adequate warnings of the safety risk, the video game products were not unreasonably dangerous in design and that the failure to provide an adequate warning was not the proximate cause of the plaintiff's seizures. 8

Unfortunately for Nintendo, the Louisiana Court of Appeal for the Fifth Circuit held in November of last year that the company's numerous discovery abuses during the Roccaforte trial required that the verdict be vacated and the case remanded for a new trial. 9 The district court sanctioned Nintendo for questionable oversights twice during the trial. 10 In the first instance, Nintendo, without court approval, redacted the contact information of consumers who complained of video game related seizures from documents requested by the plaintiff. 11 On the second occasion, Nintendo failed to turn over hundreds of pages of documents which proved that not only was Nintendo aware of the problem of video game induced seizures, but also that the company knew which games were more likely to cause such seizures. 12 The information was finally given to the plaintiff on the third day of the trial. 13 It was only at this point that Nintendo stipulated that the video game had caused the plaintiff's seizures. 14

The appeals court held that in light of these discovery abuses "the interests of justice would best be served by vacating the verdict and remanding the matter for a new trial, where the evidence not previously available to plaintiffs may best be presented for consideration by a trier of fact." 15

This appellate decision raises two problems for Nintendo. The first is the possibility that with this new evidence the company may lose in a new trial. Secondly, and perhaps more importantly, such evidence will become a powerful tool in the hands of the attorneys in the pending Benoit and Martin lawsuits. If the plaintiff in Martin is able to obtain class certification for a national consumer class, Nintendo will likely face a very nasty and expensive legal challenge. Without a doubt, these cases will be closely followed by video game insiders, as the outcomes will likely have a lasting impact upon this $9 billion per year industry. (http://cyberatlas.internet.com/big_picture/applications/article/0,,1301_973421,00.html).

 

Footnotes

1. Michael Ravnitzky, Video Games Hurt Kids, Parents Say in Separate Actions, National Law Journal, April 16, 2001, at A4.
2. Id.
3. Id.
4. Id.
5. Benoit v. Nintendo of America, Inc., No. Civ.A.01-674, 2002 WL 59416, at *1 (E.D. La. Jan. 14, 2002).
6. Id.
7. Roccaforte v. Nintendo of America, Inc., 802 So.2d 764, 769 (La. App. 5 Cir. 11/14/01)
8. Id. at 766.
9. Id. at 771.
10. Id. at 767-68.
11. Id. at 767.
12. Id. at 769-70.
13. Id. at 768.
14. Id. at 769.
15. Id. at 771.

 

 

 

 

 

 


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